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Expanded Animation - Ars Electronica 2017 - Nikita Diakur (RU/DE), Interactive Animation and Ugly Aesthetics

Created at 24. Jun. 2019

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by patfish

INTERACTIVE ANIMATION AND UGLY AESTHETICS

Traditional computer animation is non-linear. The animator tweaks and adjusts everything by going back and forth between different states of the animation. Thus, he is in control of the outcome. Contrary, when simulating, the animator gives up control by outsourcing several tasks to the computer. The computer executes these tasks based on calculations and outputs a linear simulation result. The animator interacts with the computer and is in control only to a certain degree. Animating like this feels like real-life filmmaking: Similar to a real actor, the computer follows the action set by the animator and produces results that are unexpected, realistic, broken and personal. Accordingly, the focus shifts from outcome to process. The animator is left with the challenge to find the right balance between staying in control and leaving room for randomness.

Festival Ars Electronica, 8. September 2017

Fachhochschule OÖ – Campus Hagenberg (AT), Ars Electronica (AT)
Das Symposium Expanded Animation feiert mit der fünften Ausgabe sein erstes kleines Jubiläum. Im Mittelpunkt der Diskussion stehen hybride Technologien und deren Auswirkungen auf die Animationsproduktion. Die Entwicklungen werden in mehreren Panels aus unterschiedlichen Perspektiven von AnimationsfilmemacherInnen, MedienkünstlerInnen, Game-DesignerInnen und WissenschaftlerInnen ausgelotet.
https://ars.electronica.art/ai/de/expanded-animation/
EA2017_03_NIKITA DIAKUR

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