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Expanded Animation - Ars Electronica 2017 - Stephan Schwingeler (DE), Digital Games as Hybrid, Artistic Material

Created at 24. Jun. 2019

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by patfish

DIGITAL GAMES AS HYBRID, ARTISTIC MATERIAL

The digital game has been an established art form for many years. Artists began to explore the specific qualities of digital games around 1995 and have included them as an established material in their artistic practice. The history of digital games as an art form is underrepresented in the heterogenic field of Game Studies and in the traditional field of Art History to the same degree. Artists who use digital games as their material often act as spoilsports, as hackers, and tricksters. The artworks created follow a specific aesthetic that can be described as Countergaming. Artists develop alternative drafts of established video games as cultural products. They intend to make aware how video games are constructed. Their apparatus-based, medial and coded conditionality is clearly unmasked in this process.

Festival Ars Electronica, 8. September 2017

Fachhochschule OÖ – Campus Hagenberg (AT), Ars Electronica (AT)
Das Symposium Expanded Animation feiert mit der fünften Ausgabe sein erstes kleines Jubiläum. Im Mittelpunkt der Diskussion stehen hybride Technologien und deren Auswirkungen auf die Animationsproduktion. Die Entwicklungen werden in mehreren Panels aus unterschiedlichen Perspektiven von AnimationsfilmemacherInnen, MedienkünstlerInnen, Game-DesignerInnen und WissenschaftlerInnen ausgelotet.
https://ars.electronica.art/ai/de/expanded-animation/
EA2017_05_STEPHAN SCHWINGELER

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